AI Insights · Timothy · April 2022
Top 5 3D Anime Games Performance in Belgium Q1 2022
The top 5 3D anime games in Belgium showed varied performance in Q1 2022, with mixed trends in downloads, revenue, and active users. Data from Sensor Tower reveals interesting insights.
In Q1 2022, the top 5 3D anime games in Belgium demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at the metrics for each game:
Genshin Impact: Natlan Launch saw fluctuations in revenue, peaking at around $58K in the first week of January before dropping to about $12.5K in the week of March 21. Weekly downloads showed a downward trend, starting at 2.8K in late December and ending at approximately 2K in the last week of March. The game maintained a stable number of active users, averaging around 35K throughout the quarter.
Summoners War experienced a decline in revenue from $26.9K in late December to around $8.5K by early March, with a slight recovery to $12K by the end of the quarter. Downloads remained relatively low, fluctuating between 84 and 158 per week. Active users showed stability, averaging around 7.9K to 8.3K throughout the quarter.
The Seven Deadly Sins had a strong start in January with revenue peaking at approximately $20.7K, but saw a decline to around $3.8K by the end of February, with a slight increase to $6.5K by the end of March. Downloads remained modest, ranging from 241 to 498 per week. Active users were stable, averaging around 6.5K to 7.1K over the quarter.
Saint Seiya Awakening showed consistent revenue, starting at $8.1K in late December and ending at around $6.2K in the last week of March. Downloads were minimal, fluctuating between 38 and 137 per week. The game’s active users also showed stability, averaging around 3.3K to 4.8K throughout the quarter.
Guardians of Cloudia had a revenue peak of approximately $5.7K in late January, but saw a decline to around $2.9K by the end of March. Downloads were higher compared to other games, peaking at 940 in mid-February before dropping to 423 by the end of March. Active users showed an upward trend, averaging around 1.5K to 2.1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed performance metrics and trends, visit Sensor Tower’s platform.